Interactive Experience

2020

It is a final practical work of Teoría de la Práctica Artística class that consists of an interactive experience in a 3D environment that consists of the 'infoxication' of the media, since we live in a society that offers access to information by numerous means. In addition, we are proactive consumers of it. Infoxication leads to the inability to stop consuming inputs, sometimes irrelevant for the purpose for which we had started a search for information. We jump from one piece of news to another, without finishing reading it, without delving into it, without learning from it. So the experience tries to highlight and make the user feel, in an exaggerated way, what that maelstrom in which the world in which they live and interact constantly develops is. It is basically an interactive experience in which the user, as a first step, must select one of the topics (Entertainment, Science, Art) that were presented as an option and from which they prefer to obtain knowledge. Once chosen, you will enter a labyrinth where your objective will be to reach your destination (obtain the knowledge) in the shortest time possible. To do this, it will have to cross obstacles represented as we find them today on our devices: constant advertisements, advertisements, messages (with their respective sounds), connectivity problems and over-information that tend to divert our objective.